![]() T.J.: Religion was kind of an accessory added in the Gods & Kings expansion in Civ 5. I likewise miss the different civics trees with their own themes-though a lot of that has been moved into the government types and policy cards, which are a bit more dynamic. Reading the tech and civics trees as mini quest logs and actively maximizing your progress through them can be a lot of fun if you’re not going for early war, and in past Civs might have just been sitting around waiting for buildings to finish. T.J.: It unlocks a totally new way to play the early game, if you so choose. They let you adapt to what’s actually happening in your game by directly rewarding you for it. But I suppose sharing a common form allowed both trees to benefit from the new tech boosting “eureka” moments, which are one of my absolute favorite new features. Tom: As someone who usually goes for a cultural victory, I do love that those points are going to something beyond border expansion and civic bonuses in the early game, but it’s a little strange to me that they decided the answer was “another tree.” I like that culture is used for substantial unlocks, but I still enjoyed that the civics trees in Civ 5 had their own flavor to them. This creates some interesting cases where you can be ahead technologically but behind socially, or vice-versa, and helps make the science rush playstyle a bit less of a no-brainer. T.J.: I was kinda bewildered by how small Civ 6’s tech tree seemed at first, but then I realized a lot of stuff had been moved to the new civics tree. ![]()
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